Accelerated Healing
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Accelerated Healing (minor) by Stone Gargoyle
The character has the ability to create a temporal acceleration field around himself to promote healing.
1. Hyperactive Healing: The hero can activate an accelerated healing state twice per day, healing 6d6 points of damage without scarring. Following this period, the hero suffers a decrease in speed by 10%, becomes -1 to initiative and suffers a -5% penalty to skill performance due to lag effect, lasting one hour after the healing process. The hero will also fatigue at twice normal rate and require twice the normal food intake due to his bodies increases nutritional needs.
2. Other Bonuses:
- +2d4 PE
- +2d6+6 Hit Points
- +1d4X10 SDC
- +20% to save vs. coma/death
- +2 to save vs. psionic attack
- +2 to save vs. magic
- +3 to save vs. poisons and toxins
- +4 to save vs. disease