Absorbitive Defence
Absorbitive defence: [Major] by Iczer
'It seems i'm in a little trouble here..'
The character simply absorbs all forms of directed damage. Energy blasts, kinetic impacts, bullets etc all simply disperse their energy into the character, allowing him to heal as well as bulk up.
1) Resistance to attacks: The character simply ignores all damage done to him, instead adding it to a pool of points he may use later. He only ignores damage completely from sources that rely on directed force. Almost all attacks are of this nature. Raw damage caused by exposure can only be partly absorbed, the rest becomes damage. Thusly the character could ignore a hail of bullets, a lightning strike and bolts of plasma, but exposure to acid, electrical currentand great heat will still hurt, at least in part. The character remains vulnerble to psionically derived damage, disease, poison and suffocation.
2) Pool of points: The character can absorb 100 points of damage plus another 50 per level. as this buffer of energy fills, the character becomes, denser and more powerful. every 10 points in the buffer adds +1 PS and +1 Spd. every 50 points cranks his PS up by a category. in addition, the character gains about 1 lb of muscle mass for every 1 point he absorbs (Bare handed blows inflict +1 damage for every 20lbs gained). Points in this pool fade at a rate of 10 every round where he has not absorbed anything.
3) The down side: When his buffer has been breached, the character runs the risk of being too dense for simple biological functions. when he exceeds his buffer, he must make a PE based saving throw (14+) or suffer 1d4x10 real damage. this save has a -1 attached to it for every 20 points over his regular buffer he is. (so a 1st level character has a -1 at 170 points, a -2 at 190 etc). If the character takes any damage in this fashion, he must make a second save (same as before) or simply pass out. When the character passes out the buffer bleeds out.
Other bonuses:
- +1d4x10 SDC
- +1D4 PE
- +5D6 HP