Absorb Water
Absorb Water [Major] by Iczer
'Well....you suck...oh wait...I suck'
The character can control water to such a degree that it literally crawls and flies towards him, where he can store it for future use.
1) Absorb water: The character can cause open water sources, even air moisture, to move towards him. The character can absorb one gallon per round as an action from up to 50 feet away, or 10 gallons per level for a whole melee round. The character can absorb 100 gallons per level.
2) Release water as vapor: Releasing stored water as vapor creates a fog cloud some 50 feet across. Visibility is reduced to 8 feet in the fog cloud. The fog cloud persists until nature washes it away. Anyone fighting in the fog cloud suffers a -3 to strike/parry and dodge in melee combat. Opponents over 8 feet away are virtually invisible. A fog cloud requires 20 gallons of water.
3) Release water as flood: The character can release stored water as a flood. Releasing a whole lot of water as a flood causes everyone in the character's vicinity (within 30 feet) to make a balance check or be knocked down by the wave of water. A flood like this requires 100 gallons. Characters with extraordinary strength, or weighing over 400 lbs have a bonus (+4/+20%) to maintain balance.
4) Release water as spray: The character can use his stores as a firehose, projecting 20 gallons per action. Turning this firehose on a person will cause them to make a balance check or fall over. The spray can reach up to 50 feet across and 30 feet high. As with above, the exceptionally strong or heavy enjoy a resistance to this knockdown.
5) Water bolts: By releasing short blasts of water (2 gallons), the character can inflict 3d4 damage to a target within 50 feet . +3 to strike with water bolts.
6) Dehydration attack: By expending 3 actions, the character can attempt to extract moisture from a living being. The target must Save vs this attack (16 or better. PE bonuses apply) or lose 4d6 HP from water loss and sudden dehydration. This attack has a range of 50 feet. Characters made of water take 1d4x10 SDC damage instead. Ice characters take the damage from their SDC.