Absorb Superabilities

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Absorb Superabilities (Major) by Stone Gargoyle

The hero with this ability absorbs the bio-electrical field of another being, draining energies and powers.
When touching individuals without superabilities, this attack drains their life essence, doing 1d4X10 damage directly to Hit Points and possibly killing them or sending them into a coma for 2d4 years (may save vs. coma/death to enter a coma and not die) unless a successful save is made against the power. If a successful save is made, the damage is reduced to 1d4 damage to Hit Points and they are knocked out for a mere 2d4 melee rounds.
For those with superabilities, this power targets the superpowers first, draining the raw power from them, doing 1d4 damage to Hit Points, negating their abilities and transferring them to the character for 2d4 years unless a successful save is made. If the save is made, the target still takes the 1d4 damage to Hit Points and the character has use of their powers for a mere 2d4 melee rounds.

Range: Touch
Saving Throw: The victim of this attack may save vs. the effect (14 or better, ME bonus applies)
Drawbacks and Limitations: This power is always on, making intimacy for the character impossible. Characters with energy absorption powers and bio-armor are immune to the effects of this power, and it will not affect anyone with a non-organic APS power.