Absorb Mental Energy
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Absorb Mental Energy(minor) by Stone Gargoyle
The hero absorbs the mental energy from those nearby for his personal use.
Range: 10 foot radius per level
Duration: Constant, cannot be turned off. Bonuses in effect only when targets are in range.
Attacks: None, occurs automatically.
Saving Throw: A successful save vs. psionics will block this power.
Effects:
- IQ Boost: The hero gains 1 IQ point for each person in range with an IQ over 15, the target's IQ dropping a point. The hero's IQ can go over 30 by means of this bonus, up to a maximum bonus equal to the hero's ME score.
- Skill Boost: Additionally, the hero gains +1% to skill performance for each person in range with an IQ over 15, up to a maximum percentage bonus equal to the hero's current IQ, including any points gained from the IQ boost. Skill bonuses stack on top of any bonuses given by IQ (including added percentage due to IQ boost), other super powers and education. The hero is able to gain skill percentages over 100% to offset penalties to skill rolls.
- ISP Boost: If the hero uses ISP, he can boost his ISP points to a maximum excess of a number equal to his ME score over and above his ISP amount. He gains 1 point of ISP for each non-psionic in range and 1d6 points from psionic individuals. Note that if a psionic character does not save against this attack, they may be prone to retaliate. If the hero does not have ISP, ISP is still lost from those who have it on a failed save.
Other Abilities and Bonuses:
- +4 to save vs. psionic attack
- +1d4 ME