Absorb Matter

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Absorb Matter [Major] by Iczer

'Can't talk...eating'

The character has the ability to repair damage to himself by absorbing matter.

  • Absorb Matter: The character can lay his hands on a solid surface and 'suck' the matter from it, turning it into useful flesh. The character needs a full melee to perform this absorption, during which time he is basically defenseless. The character can inflict 20 points of damage, minus the AR of the substance per level (so a first level character, absorbing brick (AR14) inflicts 6 damage every round. A second level character inflicts 12 per round). This is permanent damage. Typically, after 10% of a substance's SDC has gone then a hole has appeared (Your mileage may vary dependent on the substance)
  • Augment self: Every 3 points of damage inflicted in the above manner heals 1 SDC. The Wounds are repaired with the matter absorbed, turning the character into a kind of golem hybrid. The character's artificial SDC turns back to regular flesh and blood at a rate of one point per hour. When half the character's SDC has been converted to a foreign material, the character gains an AR equal to the average of all materials absorbed minus one. This rises by one for every 10% of flesh replaced. Additionally, when half his SDC has been replaced, his strength becomes extraordinary, and rises by 4 points, with another +2 per 10% of his flesh that gets replaced.
  • Defensive absorption: By performing a parry attempt with this power, the character can simply absorb incoming matter. The character rolls a parry with this power (at +6, PP bonuses count but not HTH skills). If successful, the character absorbs the matter. In the case of bullets or other projectiles, the projectile simply is absorbed. No damage is done. In the case of melee weapons, the weapon takes as much damage as it inflicts (and the character takes half damage). The character may also absorb poisons and toxins of a strictly chemical nature (natural poisons cannot be absorbed).