Ablative Force Field
Ablative Force field: [Minor] by Iczer
'Uggh..hey guys..My field's going to drop any moment, wanna make with the smashing the badguy?'
The character can create a force field over his body, that repels attacks effectively at first, but less so as it' whittles away. The field starts out a bright white, but fades from white, through colours until turning black and then fading completely.
The field, when first created, reduces all damage by 5 plus one per level. after it has blocked as many points of damage as the character's PE (or ME as decided upon character creation) it's protective ability drops by one. every time the field blocks as much damage as the character's attribute (ME or PE) it drops again. The field gains one point of protective power every 5 minute it is turned off.
If the character anticipates having to block a lot of damage at once, he may push his field. a pushed field is able to block as much damage as it can sustain ( a third level character can block 8+7+6+5+4+3+2+1 damage or 36) after that damage, a further amount of damage equal to what it blocked is deflected. after a field breaks in this fashion, the character must make a save vs stun (14+ PE bonuses count) or be knocked out. even if the save is made, the character is stunned for 1d4 rounds.
[Blockaid, a 2nd level mutant, hurls himself onto the nearby grenade and pushes his field. as a second level mutant he can block 28 damage with his pushed field, and deflect an extra 28. the grenade does 2D4x10 damage (50 in this case) blowing his field to smithereens, but deflecting the rest. Blockaid makes a save but fails and is knocked unconscious]
A major version of this power simply reduces damage by 5 per level rather than 5 +1 per level, but drops twice as fast (-2 every time it exceeds his PE) [Had blockaid posessed the major version, he could have blocked 30 points and deflected another 30. at level 3 he would have blocked 64]