Ablative Armour
Ablative armour [Minor] by Iczer
"Heh...I take a licking but I keep on ticking"
The character can form a sheet of protective armor over his body. This sheet of armor is hard but brittle, and allows for normal motion. The sheet grants him a conditional natural AR of 20 and adds 25SDC plus 5SDC per level. All of this comes with a caveat. Whenever the character is hit with any brute force kinetic attack, the damage is rolled even if deflected from armor. If more than 20 points of damage would have been done, then the AR drops by 1. Armor piercing attacks of any sort only need to inflict 10 points of damage or more (but these do not enjoy their normal AP benefits). Explosions, and similar attacks that bypass AR (such as explosions, Acid and fire immersion) only need to inflict 15 virtual damage to drop the AR by another 1. On the plus side, the SDC of the armor recovers at a rate of 1 SDC point per minute. The AR rises at a rate of 1 point every half hour up to an AR of 20. Attacks that bypass the armor, such as attack rolls over the AR or attacks that ignore such a sheet of armor (phase weapons) do not affect the ablative shield.