Aardvark/Anteater

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Animal abilities: Aardvark/anteater/semi-Ungulate (Major) by Iczer

Physical appearance: Husky build with powerful shoulders and thick hands and wrists.

1) +1D4 to PE

2) +1D4 to PS

3) Gains Digging and tunneling (as per the animal abilities)

4) Acute sense of hearing and smell. +1 to initiative and +2 to perception (if used)

5) Powerful hands that can burrow through unbroken ground. inflict 2d6 as a pseudo claw strike, that can tar throug solid substances (-1 to AR's)

6) Keen sense of smell allows it to track opponents . track by smell at 45% +5% per level. +10% for 'strong' odors as well as to track insects.

7) +1d4x10 SDC

8) Great party trick: can extend his tongue out to a foot.

9) Controls 1d4 semi-ungulates per level