APS: Weapon
APS: weapon [Major] by Iczer
'Excuse me..can we cut in?'
The character can transform his body into a weapon for another person to use.
1) Weapon transformation: The character can become any single melee weapon. As a weapon he inflicts the normal amount of damage for a weapon of the type he has transformed into, plus 1D6. He also grants the wielder the following bonuses:
- +1 to strike and parry
- May substitute his PS for the PS of the user
- Automatically provides the user with the appropriate WP for the weapon, at the characters level or at +3 levels if the user already possesses the relevant WP.
2) Weapon characteristics: As a weapon, the character possesses an AR of 17 and an extra 30SDC per level. If all the weapon's SDC is gone, then the character is forced into human form. If the character as a weapon wishes, he may reduce all combat bonuses by half while being wielded and may halve all relevant damage (if picked up by an unwanted user for instance).
3) Ranged weapon: At 3rd level, the character can become an unpowered ranged weapon (bow, crossbow etc). At 5th level, the character can become any single shot or semiautomatic weapon. At 7th level, the character can become a fully automatic weapon, or single shot energy weapon. At 9th level the character can become virtually any man portable weapon that he can imagine. In all cases the above bonuses apply. the character can supply his own ammunition. Ammunition cost 1 HP for ever 4D6 of damage required for the weapon, and provides one shot per level.
4) Other bonuses:
- The character possesses 4 additional WP's
- +2 PP
- +3d6 SDC
- Recognize weapon quality 50% +6% per level