APS: Blood

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APS: Blood [Major] by Iczer

'To first blood huh? You win then I guess'

The character can transform his body into blood. In this state he posesses a number of blood like qualities.

1) Physical form: In his blood state, the character has a doubled weight. He is immune to physical attacks that pass through his body, though remains vulnerable to energy attacks. His own superhuman nature protects him from clotting with contact to air, but not to disease and poisons. (but see below) his blood form can flow through small cracks and under doors like any liquid could (any sentient and mobile liquid that is)

2) Skin: The character can will the outer layer of blood to form a skin of sorts, a dark red or brown layer that makes the character resemble blood pudding or a blood red jelly. In this state, he can make physical attacks on others with his normal strength and can manipulate objects. The skin has 1d4x10 plus his PE score in SDC. Blunt impacts inflict half damage, Piercing weapons inflict 1 point each, and slashing weapons inflict a mere 1d4. Explosions and massive impacts (like falls) do full damage (and see below). It takes 1d4 minutes to form a skin. This skin prevents him from casually contracting blood borne diseases or poisons through his blood body.

3) Vulnerable to explosions and massive force: When struck by an explosive, or a massive object (such as the ground) the character must make a roll vs the potential damage on percentile dice. if he rolls under the potential damage, he is dispersed in a bloody explosion, to reform only after 3d4 minutes as the blood pools together. the character is otherwise unharmed.

4) Absorb Blood: The character can absorb blood on contact. Typically this means he does not have to leave blood where he walks and moves. However he can absorb any blood he just casually finds lying around (but who would want to) and can absorb the flowing blood from his victims. To do this, the character must attempt to grapple with the victim. If successful, the character may absorb blood as it comes from the wound. Blood absorbed from a living victim heals damage to the character at a rate of 2:1. the character cannot 'suck' blood from a victim, but can absorb any bleeding the victim does. the character can absorb blood even not transformed into blood.

5) Vulnerabilities: Essentially, the character has decreased ability to manipulate objects while in blood form. He has a flat 30% penalty to any attempts to physically manipulate an object, and he can lift only 1/4 his normal lift and carry capacity (heavier objects will fall through the character's body). The character inflicts 1/4 damage when he strikes others as his own body distorts with the impact. Weapons held by the character inflict half damage, but are -4 to strike with (the character is also -6 to resist or parry any disarm attempt)