4D Self Projection

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4D self projection [Major] by Iczer

'HH..you may have got me dead to rights now, but i have a little suprise waiting for you.

The character can step backwards, into a 4th-dimensional space, and leave a shadow copy of himself behind to act on his behalf. The shadow self resembles the character exactly as he was when he stepped out of 3D space (including equipment) and is nothing more than a remote control drone piloted by the character. If injured, crippled or even destroyed, the character remains safe in his 4D apartment.

The shadow self has the following properties:

Attributes: All physical attributes are 20% lower than the original.
SDC: Has 1/3rd the character normal SDC
HP: Only those donated (see below)
Superpowers and other special abilities: Half normal power and effect.
Electrical items (such as hand held electrical equipment) function normally, as long as the item does not need to affect the real world. Otherwise it functions at half strength (IE a watch works fine. a cell phone as well, up until you need to get a signal out. laser weapons inflict half damage and have half the normal power)
Chemicals: Function at 1/4 normal power. So shadow copies of handguns and explosives are inefficient at best.

Making the 4D step requires the character spend 2 actions, and expending 1 HP and dropping 10% of his SDC (or 10SDC, whichever is greater). The character may fuse with his shadow self, stepping out of the 4th dimensional space by expending an action (gets the HP and the expended SDC back. as long as the shadow self has 10 or more SDC left when recombining then the character is unharmed. If the shadow self is destroyed, the character is ripped from his 4D pocket (loses all actions for one round, lose initiative and half combat bonuses for the next 1d4 rounds, lose 1d4x10 SDC).
While in the 4D pocket, the character may choose what does and does not transfer from his copy to himself. He may drink copious amounts of alcohol and get drunk, but may exclude tranquilizers in his beer. Likewise, blinding lights can be ignored (though if the clone gets blinded then the character cannot see from the 4D world). Psionic affects and mind affecting magic affect the character normally, and of course, the clone body can be miserably affected by these things.
While in the 4D world the character has one extra action, that he may perform only in the 4D world. In addition, he may swap actions from world to world (IE: A character with 4 actions per melee (5 when in 4d) may perform 3 normal attacks with his clone, and spend his remaining attacks bandaging his real life wounds in his 4D pocket (or worse, blasting 4D creatures).