10,000 Spoons
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10,000 Spoons (minor) by Stone Gargoyle
The character generates a field around himself which warps reality. All blades and bladed weapons within range of the character become blunted, losing their edge and effectiveness.
- Range: 40 foot radius, plus 10 feet per level of experience
- Duration: Constant, always on. Weapons only stay altered while in range and will revert to normal if removed from the area of effect.
- Attacks: None, cannot activate or deactivate the power
- Damage: The power does not damage the weapons, merely temporarily reshapes them
- Effects: Turns piercing and slashing weapon damage into blunt weapon damage, negating instances where damage would be taken directly to Hit Points in some cases. Effectively nullifies bonuses for using the weapon type, and if the attacker also has a blunt weapon proficiency, it will NOT provide bonuses, as the weapon would not be designed as such (GM discretion). Daggers and knives affected by this power become useless, inflicting no damage, while sword will inflict a quarter of their normal damage and axes will do half normal damage. Projectile weapons such as arrows and bullets have their damage halved as a result of the power as well. The power has no effect on magical blades or Rune Weapons, however.
10,000 Spoons (Major) by Stone Gargoyle
The character generates a field around himself which warps reality. All blades and bladed weapons within range of the character become blunted, losing their edge and effectiveness.
- Range: 400 foot radius, plus 40 feet per level of experience
- Duration: Concentration; must activate the power once per melee round to keep it active. Once altered, weapons remain blunted, effectively ruining them.
- Attacks: One to activate or deactivate the power
- Damage: The power does no actual physical damage to the weapons, merely temporarily reshapes them
- Effects: Changes sharp bladed weapons into blunt ones, turning piercing and slashing weapon damage into blunt weapon damage, negating instances where damage would be taken directly to Hit Points in some cases. Effectively nullifies bonuses for using the weapon type, and if the attacker also has a blunt weapon proficiency, it will NOT provide bonuses, as the weapon would not be designed as such (GM discretion). Daggers and knives affected by this power become useless, inflicting no damage, while sword will inflict a quarter of their normal damage and axes will do half normal damage. Projectile weapons such as arrows and bullets have their damage halved as a result of the power as well. The power has no effect on magical blades or Rune Weapons, however.