Radiation Emission

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Radiation Emission(minor) by Stone Gargoyle

"So I'm a bio-hazard..."

Generate Deadly Radiation: The superbeing is himself impervious to the effects or radiation and naturally produces extreme levels of nuclear radiation deadly to humans. A radiation suit, environmental body armor or similar shielding is needed to avoid damage. any are the character passes through will remain irradiated for 4d6 melee rounds if he is in any given location for more than five minutes. The deadly radiation is emitted as long as the superbeing is present, affecting a 50 foot radius.

Damage and Effects: 3d6 damage per melee round of exposure. Everyone exposed to radiation must roll precentile dice, having a 01-30% chance of contracting radiation sickness. Victims suffering nuclear radiation poisoning have the following symptoms: Physical nausea, headaches, loss of appetite and vomiting. Left untreated, the victim will take 3d6 points of damage daily and will not recover until treatment is received. They will suffer from hair loss, ulceration of the skin, bone marrow depression, bloody diarrhea, lung fibrosis, permanent thickening and hardening of the aterial walls, and the possible development of malignancy and even death. Unless treated, the sickness remains and can be lethal, especcially in humans. Those sick suffer the following combat penalties: All bonuses and the PE attribute are reduced to half, speed and skill proficiencies being reduced 10%, and the affected person loses an attack per melee round. Tgese penalties apply for as long as the person is sick. Immediate treatment will see recovery within 3d4 days, but add three days for every one day treatment is delayed. The average superhuman recovers twice as quickly.