Defensive Deflection
Defensive deflection [Minor] by Iczer
'almost...almost...almost...almost....I can keep this up all day pal'
The character is exceptionally adept at deflecting incoming ranged attacks, developing shielded limbs that repel incoming sources of damage.
1) Basic deflection: The character's sheilded limbs grant him a universal +2 to parry. in addition he may parry attacks from energy weapons or other otherwise 'untouchable' substances.
2) Deflect ranged attacks: As long as the character is aware of an incoming attack, and has his limbs free, he may attempt to parry incoming ranged attacks from virtually any source. This is made as his automatic parry, and is without penalties.
3) Reflect attacks: The character may also impart a new vector to ranged attacks he manages to deflect. Upon successfully parrying a ranged attack, the character may immeadiately choose to reflect it to another target (or back to the originator). The character makes an attack roll to hit his new target. This attack comes out of his next round of attacks and is at +1. He gains an additional +1 to hit at levels ,6,9,12 and 15.