Recursive Loop
Recursive Loop [Major] by Iczer
'have you seen groundhog day'
The character has the ability to set up a loop in time that plays itself out and then resets.
1) Reset Time: The character can create a time loop, that plays out and then resets at it's end.
- Duration: A time loop plays for 1 minute per level. During this time, any actions carried out by the character or are undone at its end, but only the character will remember events that occured in that time.
- Actions: Resetting time requires the character spend an action to define the time loop's start point. after the time loop completes itself, time resets to the beginning (the character is still down the action).
- Notes: Resetting time is fairly exhausting though. After resetting time, the character cannot repeat the experience again for an hour. Victims caught in the experience may make a ME based saving throw (16+) to experience a kind of 'deja vu'.
2) Groundhogging: The character can create a much more powerful version of reset time. By concentrating for 1d4x10 minutes the character can affect an area up to 5 miles +2 miles per level across. In that area, time replays over and over. Time continues for 6 hours +2 hours per level before replaying itself. Time replays itself 3 times +1 per level, during which time the character has no access to Reset time. While he concentrates the character can designate up to 2 people per level that can experience the time loop with him, reliving and remembering past iterations of time.
3) Heightened sense of time: As the minor power