Alignment Bolt

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Alignment bolt: [Minor] by Iczer

'You want to feel real evil?'

The character projects a psycho-electrical bolt of energy whose effects vary depending on his state of mind and general disposition.

Range: Alignment bolts travel to a range of 120 feet plus 10 feet per level.
Attacks: Each use of the alignment bolt counts as one action/attack
Bonus to strike: +2 with aimed shots.
Damage: 1D6 plus 1D6 per level of experience.

Special effects: The bolt carries different properties depending on your alignment, and the alignment of your target.

Target: If your target has an opposed alignment (Evil Vs good for instance) your projected bio-energy syncs poorly with their physiology, adding +2 damage per level. If you have the same alignment (Good Vs good) then the damage is halved, you and they are on the 'same level' Innanimate objects also take half damage.
Character:
Principled: Ignore 4 points of a target's AR
Scrupulous: +2 to strike
Unprincipled: +4 to initiative when firing bolts
Anarchist: +2 bolt attacks, but bolt damage is halved
Abberant: Can perform a 'power blast' using 2 actions and inflicting double damage
Miscreant: +2 to strike
Diabolic: +1D6 damage. Also, targets of the same alignment stream (Evil) do not take the normally halved damage.