Shell Formation

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Revision as of 13:16, 26 February 2010 by Stone Gargoyle (talk | contribs) (New page: Shell formation: [Minor] by Iczer 'Stay close' The character can rapidly grow a shell around himself enclosing an area 5 feet high (he will have to crouch) and 8 fe...)
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Shell formation: [Minor] by Iczer

'Stay close'

The character can rapidly grow a shell around himself enclosing an area 5 feet high (he will have to crouch) and 8 feet wide (enclosing people nearby).
In side the shell the character can only make a single action per turn (the rest are used maintaining the shell). light is cut out, and sound is horribly muted. The shell remains until broken or released by the character.
Outside, the shell has an AR of 16 and an SDC equal to 20 times the character's PE score, and regenerates 10 SDC per round. It requires a supernatural PS equal to the character's regular PS to even be moved.
More to the point, the shell reflects damage. Any attack that fails to penetrate the AR, ricochettes off. even energy weapons and half of all explosive damage reflects. If a valid target exists within 45 degrees of the angle of attack (as figured from the shell from the firer) then there is a random chance that they will be struck by the deflected attack (20% chance 30% chance if closer than 15 feet to the shell, 10% chance if further than 40 feet from the shell) the damage is halved if they are struck.