Energy Expulsion: Razor
EE: Razor (Major) by Senator Cybus
This power grants the ability to shoot bolts of force at an opponent, much like those of super beings with Energy Expulsion: Force, but in a far deadlier form. Unlike those simple force bolts, the projectiles created by this power are entirely two-dimensional! They have length and width but no depth; these infinitely, impossibly thin “razors” of force can actually cleave between the molecules of solid objects, allowing them to cut straight through virtually anything, including armour! As a result, to hit an opponent with the razor, the player only needs to roll above a four on his strike roll.
If the target has a natural A.R., the razor passes through without hindrance, causing full damage. It does not matter how high the A.R. is; even characters with Invulnerability are vulnerable to this attack!
If the target is wearing some kind of man-made armour, the razor still passes through, but does full damage to both the armour and the wearer! Equally, the razor cuts straight through walls, doors, shields and any other potential cover that opponents might hide behind.
- Range: 200 feet (61 m) maximum. Note that the razor will travel this full distance before dissipating, cutting through anything in its path.
- Damage: 2D6 +1D6 per level of experience.
- Special: Same as Energy Expulsion: Energy.
- Duration: Instant.
- Attacks per melee: Each use of a razor counts as one melee attack/action; dual, simultaneous, divided blasts also count as one melee attack.
- Bonuses: +2 to strike. Because they are barely visible, opponents are -4 to parry and dodge the razors.
- Limitations:
- Powers that provide partial or complete resistance against projectiles or kinetic-based attacks are fully effective against the razors. The force fields generated by the Create Force Field power are made of the same solidified energy and therefore can block the razors, but will take the full damage from the impact. The same is true of any similar powers, e.g. Force Aura (HU2 rule book, pg. 273), Energy Shield (Powers Unlimited 1, pg. 24) , Psi-Shield, (HU2 rule book, pg. 313) or Telekinetic Force Field (HU2 rule book, pg. 314). Enchanted Weapons cannot be damaged by a razor.
- As mentioned above, the razor will travel fully 200 feet (61 m) before disappearing; this means that the super being must be very careful not to hit allies/innocent bystanders who are behind his chosen target. While the razors can slice through almost any cover opponents might hide behind, unless the super being has a way of targeting through solid matter (such as X-Ray Vision), then he’s firing blind and the best he can do is to pepper the area with razors and hope he connects.
- While the razors are technically solid objects, the super being cannot create one for use as a melee weapon: they last only moments, dissolving completely the instant they hit the 200 feet (61 m) mark. Any attempt to handle one will most likely cost the super being a couple of fingers.